![]() |
||
Main Series Monsters Series Mystery Dungeon Series Slime MoriMori Series Other Goodies Affiliates |
Dragon Quest VIII: Journey of the Cursed King
When people saw Dragon Quest VIII, it was hard not to wonder if this is what Akira Toriyama originally envisioned for the series twenty years earlier when conceptualizing the original game. Technology had come a long way, and now developers were able to make very good use of a technique called
"cel shading" that made a game's graphics look like a cartoon. That's exactly what the visual presentation in
Dragon Quest VIII provided, as it felt more like playing an anime than any other game in the series up to that point. |
|
|
In order to be freed, Rhapthorne needs the descendants of the sages dead. After this revelation, the staff takes control of a dog who quickly kills one of the seven descendants. Now the group must travel the world trying to protect the other six descendants. Unfortunately they fail, and Rhapthorne is released from the staff. This leads to a final showdown with him, with the party emerging victorious. Now, with Rhapthorne dead, the spell is finally broken, and the king, princess, and people in the castle are all returned to normal.
Much of the gameplay in Dragon Quest VIII sticks to what we've seen in previous games, going with random, turn-based battles while exploring the world. One extra bit added to the fights, though, is the ability to "Psyche Up" which means that character waits a turn so that the next round, if they fight, they will hit much harder. There is also something in the game called the Alchemy Bag, which allows players to toss items in it that will then be combined to make a new item. One other touch was added to character development. Unlike previous games, everyone in
Dragon Quest VIII had predefined roles. There was no class system here. However, there was the ability to tweak skills specific to each character. |
||
All Articles Copyright 2010 I Heart Dragon Quest
All images are the copyright of their respective owners