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Rocket Slime

Despite the first Slime MoriMori game never making it to the West on the Gameboy Advance, Square-Enix decided to localize its sequel for that market. Dubbed Rocket Slime in North America, and released on the DS, the game retained some of the overhead, platform-ish qualities of its predecessor, while adding some grandiose one-on-one tank battles to the mix, all while trying to find ways to make use of the touch screen functionality of the Nintendo DS.

Starring a little blue slime named Rocket, he lives in the cutely named kingdom of Boingburg with all sorts of other different types of slime from the Dragon Quest series. The game’s story is quite similar to the first game where the protagonist is playing around, and somehow manages to change his shape, this time looking kind of like a flute (as opposed to a bird in the first game). While this is happening, a group of evildoers attacks Boingburg and kidnaps all of its inhabitants with the exception of Rocket, since they can’t recognize him with his shape changed. After he recovers, it’s up to Rocket to save everyone.


Rocket Slime DS Box Art
Above: The box art for Rocket Slime, which was identical in the US and Japan with the exception of which language the title was written in for its respective regions


Players will explore various dungeons and whatnot trying to find all of the kidnapped slimes. When they come across one, they can carry the creature to the nearby railway, river, or other means of escape, and send them on the next train back to Boingburg. Players can also use the railways to send back items that can be saved as ammunition for the tank, or sold off at a shop. There’s even the opportunity to send back one of every enemy species in the game who will then become a resident of Boingburg. This last bit is made even more interesting by the fact that Rocket Slime has a day-night cycle, so different enemies will be out and about depending on the time of day, adding a bit more depth to that aspect of collecting.

Rocket Slime Screenshot 1 DS          Rocket Slime Screenshot 2 DS

When players weren't running around saving a city full of slimes, they found themselves operating a giant tank to take into battle against another equally menacing peace of machinery. Here one must run around gathering ammunition to fire out of the tank’s two cannons at the enemy. Rocket can also be launched into the enemy tank where he can damage its computers and steal ammunition to take back (your opponents can also do this, so watch out). Once a tank’s hit points have been depleted, its heart is exposed. When this happened the opposing tank’s crew will rush in and try to destroy it, which leads to ultimate victory.

Rocket Slime has done reasonably well in Japan, selling a little bit under 300,000 copies, though it hasn't faired as well in North America. Nonetheless, it seems its developers aren’t ruling out the possibility of a sequel in the future.

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